Arnold Light Instance
Instance Arnold Lights on points.
4.0 · Digital Asset ·
/obj
Usage
- The easiest way is to create a Arnold Light Instance Preparation node on the points that will be used for instancing in order to enable the most commonly used attributes.
- You can then select points which will have "fake" Arnold attributes in the
Scatter Pointsparameter. - Then choose an
Instance Name, which will be used as the lights name. - The
LinkandCopyparameters will determine which attributes will be copied or linked from the points to the lights.
Warning
The attributes on the point must match the name and type of the Arnold light parameter.
@ar_light_type needs to be a string with a 0 value in order to create point lights.
@ar_exposure needs to be a float with a 1 value to have 1 F-Stop on the light.
The vector parameters need to be decomposed as well:
ar_color needs to be ar_colorr ar_colorg ar_colorb on the points.
Tip
The toggle next to the parameter will open a menu containing all the Arnold light parameters name.
The last way to controls all the instance attributes is to link them. The Relative Parm parameter lets you choose which attributes will be linked from the master instance to all the other ones.
Note
The master instance is the first light created by the script, <instance name>_0
You can also choose to create all the instances in a subnetwork, and connect them to the Arnold Light Instance node.
Roadmap
- Enable
@Nto drive the light rotation
Parameters
Changelog
| Date | Version | Change |
|---|---|---|
| 13/05/23 | 4.0 |
Initial release |
Created: May 12, 2023