Splashscreen
When installing Beacon, your Houdini splash screen will change to something like this:
You’ll be able to find in the bottom left corner your current Houdini version and Beacon version.
Here are the lines responsible for the change in the splashscreen.json
package file:
splashscreen.json
{
"env": [
{
"HOUDINI_SPLASH_FILE": "$BEACON/config/Splash/splash.png"
},
{
"HOUDINI_SPLASH_MESSAGE": " Houdini ${HOUDINI_VERSION}//n Beacon ${BEACON_VERSION}"
}
]
}
Tip
You can add anything to the $HOUDINI_SPLASH_MESSAGE
variable, for example the Arnold version:
in order to display the Arnold version, you need to setup a $HTOA_VERSION
(or any other name) environment variable, and give it the Arnold version value in use.
It is recommended to add it in the arnold.json
package, or in the houdini.env
if you're still using this method to load the Arnold plugin.
$HOUDINI_SPLASH_MESSAGE
will then look like this:
$HOUDINI_SPLASH_MESSAGE
{
"HOUDINI_SPLASH_MESSAGE": " Houdini ${HOUDINI_VERSION}//n Beacon ${BEACON_VERSION} - Arnold ${HTOA_VERSION}"
}
And here is your arnold.json
:
arnold.json
{
"env": [
{
"HTOA_VERSION": "htoa-6.1.3.1"
},
{
"HTOA_CODE": "r90d42a5"
},
{
"HTOA_STARTUP_LOG": 1
},
{
"PATH": "C:/Users/$USERNAME/htoa/${HTOA_VERSION}_${HTOA_CODE}_houdini-${HOUDINI_VERSION}.py37/${HTOA_VERSION}_${HTOA_CODE}_houdini-${HOUDINI_VERSION}.py37/scripts/bin"
},
{
"ARNOLD_PLUGIN_PATH": [
"$PIPELINE_ROOT/other/plugins/osl_shaders/3ds Max Shipping Shaders",
"$PIPELINE_ROOT/other/plugins/osl_shaders/OSL/ADN-Experimental",
"$PIPELINE_ROOT/other/plugins/osl_shaders/OSL/ADN-Stable",
"$PIPELINE_ROOT/other/plugins/osl_shaders/OSL/ADN-User Submitted"
]
}
],
"path": [
"C:/Users/$USERNAME/htoa/${HTOA_VERSION}_${HTOA_CODE}_houdini-${HOUDINI_VERSION}.py37/${HTOA_VERSION}_${HTOA_CODE}_houdini-${HOUDINI_VERSION}.py37"
],
"process_order": 1
}
Roadmap
- User submitted splashcreen for each new Beacon version
Last update:
July 28, 2023
Created: May 12, 2023
Created: May 12, 2023